Loading…
Who starts?
 

πŸ† Leaderboard

❓ How to play Pokeran

Goal: be the first to empty your hand.

  1. Everyone is dealt the same number of cards. Whoever holds the lowest card (normally 3♦) leads the first trick; after that, last round's winner leads.
  2. The leader plays any valid combo: a single, pair, three of a kind, a 5-card hand, or a bomb.
  3. Going around the table, each player either plays the same kind of combo but stronger, or passes. Once you pass, you are out until the trick ends.
  4. When everyone else has passed, the last player to play wins the trick and leads a new one with any combo.
  5. When you empty your hand you take the next place. The others play on until only one player is left.

Controls

  • Click cards to select them, then Play. Pass skips your turn.
  • Hint selects a legal play for you.
  • β‡… sorts by rank or suit; drag cards (or use β—€ β–Ά) to arrange them yourself.

Card order

Ranks, weakest β†’ strongest: 3 4 5 6 7 8 9 10 J Q K A 2

Suits, weakest β†’ strongest: ♦ Wajik < ♣ Keriting < β™₯ Hati < β™  Sekop. Rank always counts first; suit only breaks ties.

Paketan (5-card hands), weakest β†’ strongest

1. Straight5 ranks in a row, e.g. 5-6-7-8-9 (2 cannot be in a straight)
2. Flush5 cards of one suit
3. Full House3 of a kind + a pair; the triple decides
4. Four of a Kind4 of a rank + any 1 card; four with all suits beats any other four
5. Straight Flushstraight, all one suit
6. Royal Flush10-J-Q-K-A, all one suit

Any 5-card hand beats a weaker type: a Flush beats any Straight, a Full House beats any Flush, and so on.

Other combos

Single1 card
Pair2 of a rank
Double Pair2 pairs (2-deck mode only); the higher pair decides
Three of a Kind3 of a rank
πŸ’£ Bomb4 of a rank with all 4 suits (β™ β™₯♣♦). Can be played on anything.

Beating a play

  • Answer with the same kind of combo, only stronger: single on single, pair on pair, 5-card hand on 5-card hand.
  • Only a bomb beats a bomb, and it must be a higher bomb.

πŸ’£ Bombs and card 2

  • A bomb can be played on any combo, even by a player who has already passed when the trick is reopened by another bomb.
  • Each card 2 needs its own bomb: a pair of 2s needs 2 bombs (8 cards) at once.
  • Bombing a 2 starts a chain. If nobody tops the last bomb, the round ends at once: the bomber wins and the bombed player loses.

Scoring

  • Normal finish: 1st +4 (πŸ•ΆοΈ Dewa Judi), 2nd +2, 3rd +1, last βˆ’4 (πŸ’€ Loser).
  • Round ended by a bombed 2: the bombed player loses 1 point per card left, Γ—2 if they still hold about 3/4 of their hand or more, Γ—3 if they have not played a card. The bomber gains the same.

Decks

1 deck = 52 cards, 2 decks = 104 cards and Double Pair is allowed. With 2–3 players you can deal 4 hands and leave the rest as dead cards.

Your first round

  1. Create a room with 4 seats; empty seats are filled by bots, so you can practise alone.
  2. Press β‡… to sort by rank. Look for pairs, triples and 5-card hands before you play.
  3. When you lead, get rid of your weakest cards first (low singles and pairs).
  4. Not sure what's legal? Press Hint.

Beginner tips

  • Keep your 2s and Aces for later. They win tricks so you can lead again.
  • 5-card hands get rid of many cards at once. Don't break up a straight or full house just to play a single.
  • Hold on to a bomb. It beats anything, and it is the only answer to an opponent's 2.
  • Be careful with a 2 when someone may hold a bomb: getting your 2 bombed can cost you the round.
  • Watch how many cards the others have left, and pass to save strong cards when you can't win the trick anyway.